The Travellers, after much debate, decide that the best idea was to poke around in the vicinity of the lowport and see if they could dig up any new information on the brazen murder from eleven months previously on Last Eve 1117. But just to be careful, they would take the public shuttle service down from the highport. Someone wanted the ship very, very badly, and the Travellers weren’t about to deliver it to them!
Exiting the ship, they discovered that someone had placed an impound boot on the All In’s airlock, with a note to contact the Caldos transit office for more information. Hiram, Brie, Captain Doom and Dr. Karl decide to go to the planet’s surface, while Frank and Zero remain behind. Zero, because he was still missing chunks of his memory about the night of the attack, and Frank because she didn’t see much use for a bounty hunter on a planet where the law permits no weapons of any kind. Besides, someone needed to keep an eye on the barrister, G. Hakra Deodant, in case he needed help. He would be working towards getting the starship released from impound while the team was on the surface conducting their research.
On the surface, the improbable team of two Cidi, one Irari, and a human on a planet whose population was predominately human traveled to the Desert Retreat, a resort for the rich to play on the parched planet. Casinos, ball courts, pools, restaurants, bars, all available for the enjoyment of the few who could afford the luxuries on an impoverished world, and visitors from off-planet.
“John Smith,” a.k.a. Irwin Ambrose Percival Zephyr the 5th, was setting up a private card game to earn himself some decent credits. With him was Zero, an acquaintance he had only recently made, and two wealthy, spendthrift young men who were looking for a high stakes private game. Desert Retreat security chief Lyta Mundon informed Smith that he needed five players to qualify for one of the resort’s private gaming rooms, and he found one in Leftenant Kile Crandock of the Caldos Desert Scouts, looking for a little excitement on his night of leave.
The five went into a private, high stakes card game, with three employees from the Desert Retreat in service: security chief Lyta Mundon, Fasanni cashier Rondo, and hostess Carmella Ancona. The Travellers interviewed the trio of casino staff in order to begin to figure out what happened on Last Eve 1117.
The game proceeds normally for over three hours. One by one, the players are eliminated until only John Smith and one of the two unknowns are left. Rondo indicated Smith was on a huge roll, up over a million credits, having wiped everyone out except the stranger at this point. The unknown was down a half million just on his own. He and his friend were talking in not-so-hushed whispers during a break about how his father was going to kill him for losing his entire bank in one game. Carmella thought Smith might have overheard the comments. She thought she overheard “Chiller” as a name, but not sure if it referred to either of the two men or not.
Returning to the table, Crandock dealt to the two remaining players. Knowing the stranger was tight, Smith went all in to attempt to force his opponent to fold. The two strangers got belligerent, claimed unfairness, cheating, anything they could throw at the game at this point. Security chief Mundon stepped in to insure the safety of the players. Smith suggested the man use some form of collateral in lieu of money, knowing that the young man was unlikely to be able to pony up anything worth a million credits. Until the fellow suggested his new ship as collateral. Rondo adjudicated it to be worth Cr 2 million, roughly half its value, a common casino arrangement. If the fellow lost, Smith would owe him what was on the table as “change” for the ship. Both men argued about the arrangement, but ultimately accepted. The operation codes for the ship were given to the security chief, to be awarded to the winner. Carmella said that the two unknowns talked about the strength of his hand with only 4 cards down, while Smith was physically shaking, and Zero trying to reinforce the man’s courage. Crandock dealt the last card, no help to the unknown’s three Queens, but giving Smith the pull to the inside straight that he needed. Smith won.
The two men were enraged. Lyta transferred the operation codes for the ship to Smith, and told him to get out while she dealt with the losers. Smith, Zero, and Crandock had a couple minute head start before the two men ran off the casino floor. The valets reported they grabbed their vehicle and sped away towards the desert flats. The two men were never seen after that. Dead Leftenant Crandock and his scout car were found out in the middle of the desert flats, where the richies park their starships. A ship had taken off sometime during the night. (Matching the highport records of the departure of the All In.)
Then the group traveled to the military base of the Caldos Desert Scouts, where they met Major Marie Jones, commander of the scouts and head investigator into the murder of Leftenant Crandock. She introduced them to Sergeant Shockley Burns, who was with Crandock that night. The pair went their separate ways when they refused to allow Burns to join the private game because he was a lowly NCO, while Crandock was an officer.
Jones acquired video of the two unknowns from Lyta Mundon, but doesn’t have a powerful enough computer to run facial recognition software to ID the duo, if they are even contained in the Caldos database.
On the way back to the shuttleport, the group stops at the Safehouse to pay a visit to Tibold Ganar to see about the impound lock on the All In. Since the Safehouse is a non-humans only establishment, Captain Doom has to wait outside, while Hiram, Brie, and Karl head inside to confront the Kronin. With Karl distracted, the two Cidi confront the bounty hunter. Apparently, he placed an impound on the All In based on a dubious title claim, and then sent a message via x-boat to Magnus Lothbrok back on Dpres. He believes that he can make Cr50,000 by holding the ship here until Retention, Retrieval, and Return, Inc. can arrive to commandeer the ship.
With the Travellers gathered back at the ship once again, they have Mama, ship’s AI computer, run facial recognition software on the images of the two men. They discover one in the highport database: Pyott Jankovy, son of the viceroy of Lubodin, one of the most prestigious countries on Caldos.
What does all of this mean? Until next time…