Chronicles of Orion's Arm
Spaceship Type, S (Strong), Q (Quick), H (Health), D (Defence), Mv (Move), Ju (jump ability in hexes/squares), Ca (Cargo Capacity), Cr (Optimum Number of Crew Strong/Health), Sz (Size of the ship: small, medium, large and huge), Lv Basic or Advanced/Age of Exploitation (E), Federation and Imperium (FI) and Transcendent (T), Wp Weapons (torpedoes and/or lasers), Cost (Cost of spaceship in Credits)
Basic Medium Exploration Spaceship, S 6 Q 8 H 18 D 10 Mv 4 Ju -/2 Ca 20 Cr 2-4 Sz med Wp 3 Conventional Torpedoes/Conventional Weapon Array Lv Basic/E Cost 6 Million+
You’d have to be a bit crazy to go into deep space in one of these, but people do.
Basic Medium Trade Spaceship, S 5 Q 4 H 15 D 8 Mv 2 Ju -/1 Ca 50 Cr 5 Sz med Lv Basic/E Wp – Cost 2 Million+
Too small to make big profits, but cheap enough that shmucks can afford to take a loan out on them.
Basic Medium Trade Spaceship, S 5 Q 4 H 15 D 8 Mv 2 Ju -/2 Ca 40 Cr 5 Sz med Lv Basic/E Wp – Cost 2.05 Million+
This version reduces cargo capacity by 20% in exchange for an improved jump drive.
Basic Medium Trade Spaceship, S 5 Q 4 H 15 D 7 Mv 2 Ju -/2 Ca 35 Cr 6 Sz med Lv Basic/E Wp 2 Conventional Laser Array Cost 2.2 Million+
Trades another 10% of the cargo space and reduces the armour to gain two laser arrays.
Basic One-person Fighter, S 4 Q 7 H 10 D 10 Mv 3 Ju – Ca – Cr 1 Sz small Lv Basic/E Wp 2 Conventional Torpedoes/Conventional Weapon Array Cost 1 Million+
Basic space fighter, usually launched from a larger ship or employed as part of a planet’s defences.